Gestion TC - Cities In Motion |
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| 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod | |
| Auteur | Message |
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Lemmy1916 Fondateur
Messages : 1019 Points : 6655 Réputation : 45 Date d'inscription : 12/02/2011 Age : 42 Localisation : nancy (54) Humeur : pépère ....
| Sujet: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Lun 4 Juil - 16:28 | |
| 2 mods créée par Macauman[ MOD][WIP] Rush Hour mod - Varying traffic and passengers flows by time of day/week 4 July - Version 2 - New feature: transit services will now shut down for the night during the quiet periods (Government building bug remains - see below) Mod Description: This mod aims to enhance the simulation by modeling traffic, passengers, and transit system flows based on time of day and week. An alternate timeline has been laid on top of the default timeline. This timeline runs in 1 hour increments during the hours 7 AM to 9 AM, and from 5 PM to midnight. From midnight to 6 AM and 9 AM to 4 PM, block time is used to compress activity rate. The working week - from Monday to Friday, and the non-working weekend is also simulated. Every weekday, CiMs will get up and go to work, move about town, have lunch at a shop or at home, and head home at the end. On Friday evenings and weekends, they will head out and and go shopping or enjoy leisure time. Meanwhile, tourists, pensioners, and the unemployed have their own routines to follow and cater for. Your transit company also runs on a schedule. All lines will shut down at night after 10PM, except Friday, when transit runs all night to keep all the drunkards off the road. This is a work in progress, and your feedback and suggestions are welcomed. The mod consists of 2 files: C:\Program Files\Cities In Motion\metro\scripts\economy.script C:\Program Files\Cities In Motion\metro\ui\minimap\minimap.script I'm unable to post any attachments (a recent issue with this board - anyone else experience this?), so copy and past the following code into Notepad to create the 2 respective script files. economy.script - Code:
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$grid = MAIN.$grid;
MAIN.$economy = this;
function updateEconomy() { $h = MAIN.$gameData.$economyHistory; if (MAIN.$gameData.$economyTarget > $h[#$h-1]) { $r = random(-0.4, 0.8); if (($h[] = $h[#$h-1] + $r * abs($r)) >= MAIN.$gameData.$economyTarget) { MAIN.$gameData.$economyTarget = random(-3.0, 0.0); } } else { $r = random(-1.333, 0.4); if (($h[] = $h[#$h-1] + $r * abs($r)) <= MAIN.$gameData.$economyTarget) { MAIN.$gameData.$economyTarget = random(1.0, 5.0); } } updateEnergyEconomy(); updateCitizenEconomy(); MAIN.$gameData.$electricityPriceHistory[] = MAIN.$gameData.$electricityPrice; MAIN.$gameData.$fuelPriceHistory[] = MAIN.$gameData.$fuelPrice; if (MAIN.$grid.citizens.count == 0) { MAIN.$gameData.$populationHistory[] = MAIN.$grid.citizens.getHomeCount() * random(0.95, 1.0); $temp = 3.0 - $h[#$h-1] * 0.1 - $h[#$h-2] * 0.1 - $h[#$h-3] * 0.1 - $h[#$h-4] * 0.1 - $h[#$h-5] * 0.1 - $h[#$h-6] * 0.1; MAIN.$gameData.$unemploymentHistory[] = int((1.0 + $temp * $temp) * random(0.95, 1.05)); } else { MAIN.$gameData.$populationHistory[] = MAIN.$grid.citizens.count; MAIN.$gameData.$unemploymentHistory[] = MAIN.$grid.citizens.getUnemployment(GRID_CITIZEN_BLUE_COLLAR, GRID_CITIZEN_WHITE_COLLAR, GRID_CITIZEN_BUSINESS, GRID_CITIZEN_STUDENT) * 100.0; } }
function updateEnergyEconomy() { $h = MAIN.$gameData.$economyHistory; MAIN.$gameData.$fuelPrice = int(120 * (1.0 + $h[#$h-1] * random(0.03, 0.08))); MAIN.$gameData.$electricityPrice = int(70 * (1.0 + $h[#$h-1] * random(0.02, 0.04))); }
$interestMultiplier = [1.3, 1.3, 1.3, 1.0, 0.5, 0.5, 0.5]; $rewardMultiplier = [0.75, 0.75, 0.75, 1.0, 1.5, 1.5, 1.5];
function getInterest($margin) { $h = MAIN.$gameData.$economyHistory; return int($margin * (1.0 + $h[#$h-1] * 0.1) * 4.0 * $interestMultiplier[MAIN.$campaign.$campaign.$bankLevel]) * 0.25; }
function getReward($price) { return int($price * $rewardMultiplier[MAIN.$campaign.$campaign.$bankLevel]); }
function getPrice($price) { if ($price == 2000000000) return $price; $h = MAIN.$gameData.$economyHistory; $price = int(min(2000000000.0, $price * (1.0 + $h[#$h-1] * 0.05))); if ($price > 1000000) { $price = $price / 50000 * 50000; } else if ($price > 100000) { $price = $price / 5000 * 5000; } else if ($price > 10000) { $price = $price / 500 * 500; } else if ($price > 1000) { $price = $price / 50 * 50; } else if ($price > 100) { $price = $price / 10 * 10; } return $price; }
function getWage($wage) { $h = MAIN.$gameData.$economyHistory; return int(min(2000000000.0, $wage * (1.0 + $h[#$h-4] * 0.05))); }
function updateCitizenEconomy() { $h = MAIN.$gameData.$economyHistory;
$priceMultiplier = 1.7 - $h[#$h-7] * 0.14; $grid.citizens.setPriceSignificance(GRID_CITIZEN_BLUE_COLLAR, 0.11 * $priceMultiplier); $grid.citizens.setPriceSignificance(GRID_CITIZEN_WHITE_COLLAR, 0.09 * $priceMultiplier); $grid.citizens.setPriceSignificance(GRID_CITIZEN_BUSINESS, 0.03 * $priceMultiplier); $grid.citizens.setPriceSignificance(GRID_CITIZEN_STUDENT, 0.15 * $priceMultiplier); $grid.citizens.setPriceSignificance(GRID_CITIZEN_TOURIST, 0.07 * $priceMultiplier); $grid.citizens.setPriceSignificance(GRID_CITIZEN_PENSIONER, 0.13 * $priceMultiplier); $grid.citizens.setPriceSignificance(GRID_CITIZEN_UNEMPLOYED, 0.20 * $priceMultiplier);
$workMultiplier = 0.1; $playMultiplier = 0.1; $visitMultiplier = 0.1;
//Workers Weekday if ((MAIN.$mainClock.years) % 7 <= 4) //Weekday 08-16 {if (MAIN.$mainClock.months >= 3) {if (MAIN.$mainClock.months <= 6) {$workMultiplier = 10; } } //Lunch 09-16 if (MAIN.$mainClock.months >= 4) {if (MAIN.$mainClock.months <= 5) {$playMultiplier = 10; } } } //Workers Weekend 09-16 if ((MAIN.$mainClock.years) % 7 >= 5) {if (MAIN.$mainClock.months == 4) {$playMultiplier = 1; } } {if (MAIN.$mainClock.months >= 5) {if (MAIN.$mainClock.months <= 5) {$playMultiplier = 10; } } } //Friday Night 17-00 if ((MAIN.$mainClock.years) % 7 == 4) {if (MAIN.$mainClock.months >= 6) {if (MAIN.$mainClock.months <= 12) {$playMultiplier = 10; } } } //Day Visit 09-16 if (MAIN.$mainClock.months >= 3) {if (MAIN.$mainClock.months <= 5) {$visitMultiplier = 1; } } //Weekday Startup 07 if ((MAIN.$mainClock.years) % 7 <= 4) {if (MAIN.$mainClock.months == 2) {foreach ($grid.lines.children()) {.active = true; .$data["active"] = true; } } } //Mon-Thu Shutdown 22 if ((MAIN.$mainClock.years) % 7 <= 3) {if (MAIN.$mainClock.months == 11) {foreach ($grid.lines.children()) {.active = false; .$data["active"] = false; } } }
//Weekend Startup 08 if ((MAIN.$mainClock.years) % 7 >= 5) {if (MAIN.$mainClock.months == 3) {foreach ($grid.lines.children()) {.active = true; .$data["active"] = true; } } } //Weekend Shutdown 22 if ((MAIN.$mainClock.years) % 7 >= 5) {if (MAIN.$mainClock.months == 11) {foreach ($grid.lines.children()) {.active = false; .$data["active"] = false; } } }
$shoppingMultiplier = 1.0 + $h[#$h-7] * 0.05; // work, shopping, leisure, government $grid.citizens.setReasonProbability(GRID_CITIZEN_BLUE_COLLAR, 9 * $workMultiplier, 9 * $shoppingMultiplier * $playMultiplier, 9 * $playMultiplier, 0); $grid.citizens.setReasonProbability(GRID_CITIZEN_WHITE_COLLAR, 9 * $workMultiplier, 9 * $shoppingMultiplier * $playMultiplier, 9 * $playMultiplier, 0); $grid.citizens.setReasonProbability(GRID_CITIZEN_BUSINESS, 9 * $workMultiplier, 9 * $shoppingMultiplier * $playMultiplier, 9 * $playMultiplier, 0); $grid.citizens.setReasonProbability(GRID_CITIZEN_STUDENT, 5 * $workMultiplier, 5 * $shoppingMultiplier * $playMultiplier, 5 * $playMultiplier, 0); $grid.citizens.setReasonProbability(GRID_CITIZEN_TOURIST, 0, 1 * $shoppingMultiplier * $visitMultiplier, 1 * $visitMultiplier, 0); $grid.citizens.setReasonProbability(GRID_CITIZEN_PENSIONER, 0, 1 * $shoppingMultiplier * $visitMultiplier, 1 * $visitMultiplier, 0); $grid.citizens.setReasonProbability(GRID_CITIZEN_UNEMPLOYED, 1 * $visitMultiplier, 1 * $visitMultiplier, 1 * $visitMultiplier, 0); $temp = 3.0 - $h[#$h-1] * 0.6; $grid.citizens.joblessRate = int(1.0 + $temp * $temp);
$num = MAIN.$grid.citizens.count; if ($num == 0) $num = $grid.citizens.getHomeCount(); if ($num < 18000) { $grid.citizens.carMultiplier = clamp(500.0 / max(1.0, $num - 22550.0) + 0.89, 0.0, 1.0) * MAIN.$campaign.$campaign.$privateCars * 0.01; } else { $grid.citizens.carMultiplier = clamp(9000.0 / max(1.0, $num - 1300.0) + 0.24, 0.0, 1.0) * MAIN.$campaign.$campaign.$privateCars * 0.01; } }
event this.onDestroy::() { MAIN.$economy = null; minimap.script - Code:
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$window = MAIN.$window; $settings = MAIN.$settings; $desktop = MAIN.$desktop; $grid = MAIN.$grid; $player = MAIN.$player; $strings = MAIN.$strings;
MAIN.$minimap = this; $textureSize = 256;
$bg = MAIN.$ui.createHudElement(0, $desktop.height - 300, 264, 300, 2);
$icons = MAIN.$ui.createHudElement($bg.width-1, $desktop.height - 125, 52, 126, 2); $icons.$content.setRect(1, 10, $icons.width, $icons.height-14);
$bg.$right.height = $icons.top - $bg.top - $bg.$right.top + 3; with (new_control($bg)) { .setRect($bg.$right.left, $bg.$right.top + $bg.$right.height, $bg.$right.width - 1, $bg.height - $bg.$right.height - $bg.$right.top); .setImage("/metro/ui/background.dds"); .visible = true; .canActivate = false; .sendToBack(); }
$datapanel = load "datapanel.script"; $undergroundForced = false; $dataMode = GRID_VIEW_DEFAULT; $forcedMode = 0; $newsPin = null; $disableTime = false;
$texture_map_pin = $window.video.new_texture("/metro/ui/minimap/map-pin.dds"); $texture_home_pin = $window.video.new_texture("/metro/ui/minimap/home-pin.dds"); $texture_work_pin = $window.video.new_texture("/metro/ui/minimap/work-pin.dds"); $texture_end_pin = $window.video.new_texture("/metro/ui/minimap/end-pin.dds"); $texture_start_pin = $window.video.new_texture("/metro/ui/minimap/start-pin.dds"); $texture_arrow_pin = $window.video.new_texture("/metro/ui/minimap/arrow-pin.dds"); $texture_petition_pin = $window.video.new_texture("/metro/ui/minimap/petition-pin.dds"); $texture_news_pin = $window.video.new_texture("/metro/ui/minimap/news-pin.dds");
$datapanelButton = MAIN.$ui.createChoiceButton($icons.$content, "self", 0, 0, 46, 49, "", toggleDatapanel, "/metro/ui/minimap/data.dds", "/metro/ui/minimap/data_se.dds", "/metro/ui/minimap/data_ho.dds"); $datapanelButton.setCropRect(8.0 / 64.0, 8.0 / 64.0, 46.0 / 64.0, 49.0 / 64.0); MAIN.$ui.unselectChoiceButton($datapanelButton, $datapanelButton); MAIN.$ui.setTooltip($datapanelButton, $strings.$map_dataview_hint, 1, 0);
$undergroundButton = MAIN.$ui.createChoiceButton($icons.$content, "self", 0, 49, 46, 49, "", toggleUndergroundView, "/metro/ui/minimap/layer.dds", "/metro/ui/minimap/layer_se.dds", "/metro/ui/minimap/layer_ho.dds"); $undergroundButton.setCropRect(8.0 / 64.0, 8.0 / 64.0, 46.0 / 64.0, 49.0 / 64.0); MAIN.$ui.unselectChoiceButton($undergroundButton, $undergroundButton); MAIN.$ui.setTooltip($undergroundButton, $strings.$map_underground_hint, 1, 0);
function toggleDatapanel() { if (!$datapanel.$hidden) { $datapanel.hide(); MAIN.$ui.unselectChoiceButton($datapanelButton, $datapanelButton); } else { MAIN.$ui.selectChoiceButton($datapanelButton, $datapanelButton); $datapanel.show(); } }
function toggleUndergroundView() { $undergroundForced = false; if (MAIN.$grid.viewMode != GRID_VIEW_UNDERGROUND) { MAIN.$grid.viewMode = GRID_VIEW_UNDERGROUND; MAIN.$ui.selectChoiceButton($undergroundButton, $undergroundButton); } else { if ($forcedMode != 0) { MAIN.$grid.viewMode = $forcedMode; } else { MAIN.$grid.viewMode = $dataMode; } MAIN.$ui.unselectChoiceButton($undergroundButton, $undergroundButton); } MAIN.$gameUI.setCameraPos(MAIN.$gameUI.$cameraX, MAIN.$gameUI.$cameraZ); }
with ($minimap = new_mapControl($bg.$content)) { .setRect(0, 0, 256, 256); .setShader("/metro/ui/minimap/minimap.shader"); .targetModule = MAIN.$scene; .offset = vector(0.0, 0.0, 0.0); .scale = -1.0 / (3.0 * 1024.0); .zoom = 1.0; .zoomFactor = 0.0;// 0.015; .minVelocity = 0.0; .maxDistance = 1.0; .visible = true; .canActivate = false; }
with ($overlay = new_control($bg)) { .setRect($bg.$content.left-2, $bg.$content.top-2, 260, 260); .setBorder(MAIN.$ui.$borderColor, 2); .visible = true; .canActivate = false; .clickThrough = true; }
with ($citySeal = new_control($bg)) { .setRect(2, 4, 32, 32); $sealFound = false; if (MAIN.$scenario : false) { if (MAIN.$scenario.$location) { if (defined MAIN.$scenario.$location.$largeSeal) { if (file_exists(changeFileExt(MAIN.$scenario.$location.$largeSeal, "-small.dds"))) { .setImage("/"+changeFileExt(MAIN.$scenario.$location.$largeSeal, "-small.dds")); $sealFound = true; } } } } if (!$sealFound) .setImage("/metro/location-data/seals/generic-city.dds"); .visible = true; .canActivate = false; } $cityName = changeFileExt(extractFileName(MAIN.$gridFileName), ""); if (MAIN.$scenario : false) { if (MAIN.$scenario.$location) { if (defined MAIN.$scenario.$location.$cityName) { $cityName = MAIN.$scenario.$location.$cityName; } } } MAIN.$ui.setTooltip($citySeal, "-", 0, -1); if (MAIN.$scenario : false) { event $citySeal.onMouseOver::() { .$toolTipText = escapePattern(expandPattern($strings.$map_seal_hint, $cityName, MAIN.$grid.citizens.count)); } } else { event $citySeal.onMouseOver::() { .$toolTipText = escapePattern(expandPattern($strings.$map_seal_hint, $cityName, MAIN.$grid.citizens.getHomeCount())); } }
with ($bottomArea = new_control($bg.$content)) { .setRect(0, $bg.$content.height - 17, 256, 17); .visible = true; .canActivate = false; }
with ($date = new_control($bottomArea)) { .setRect(0, 2, 118, $bottomArea.height); MAIN.$ui.setTextFont(current); .textAlign = ALIGN_MIDDLE | ALIGN_RIGHT; .text = $strings.$map_date_pattern; $timeperiods = ["00:00-06:00", "07:00", "08:00", "09:00-16:00", "09:00-16:00", "17:00", "18:00", "19:00", "20:00", "21:00", "22:00", "23:00"]; $weekdaysShort = ["Mon", "Tue", "Wed", "Thr", "Fri", "Sat", "Sun"]; .setArg(0, macro(@MAIN.$mainClock.months) :: $timeperiods[$0-1]); .setArg(1, "-"); .setArg(2, macro(@MAIN.$mainClock.years) :: $weekdaysShort[$0 % 7]); .visible = true; .canActivate = false; .clickThrough = false; } MAIN.$ui.setTooltip($date, "-", 0, -1); event $date.onMouseOver::() { .$toolTipText = escapePattern(expandPattern($strings.$map_date_hint, $strings.$map_date_months[MAIN.$mainClock.months - 1], MAIN.$mainClock.days, MAIN.$mainClock.years, $strings.$map_date_weekdays[(MAIN.$mainClock.date + 5) % 7])); }
$buttonNames = ["pause", "play", "fast", "faster"]; $gameSpeeds = [0.0, 1.0, 4.0, 10.0]; $buttons = []; $selectedSpeed = (MAIN.$mainClock.speed == 0.0) ? 0 : 1;
for ($i = 0; $i < #$buttonNames; ++$i) { $buttons[$i] = MAIN.$ui.createChoiceButton($bottomArea, $bottomArea, 135 + $i * 22, 0, 22, 18, "", macro($i) :: selectSpeed($0), "/metro/ui/minimap/"+$buttonNames[$i]+".dds", "/metro/ui/minimap/"+$buttonNames[$i]+"_se.dds", "/metro/ui/minimap/"+$buttonNames[$i]+"_ho.dds"); $buttons[$i].setCropRect(7.0 / 32.0, 6.0 / 32.0, 22.0 / 32.0, 18.0 / 32.0); MAIN.$ui.setTooltip($buttons[$i], $strings.$map_speed_hints[$i], 0, -1); } MAIN.$ui.selectChoiceButton($buttons[$selectedSpeed], $bottomArea);
function selectSpeed($index) { if ($disableTime && $index != 0) return; $selectedSpeed = $index; $gameSpeed = $gameSpeeds[$selectedSpeed]; MAIN.$grid.timeSpeed = $gameSpeed; MAIN.$scene.particleEngine.timeSpeed = max(1.0, $gameSpeed); MAIN.$mainClock.speed = $gameSpeed * 10000.0; MAIN.$ui.selectChoiceButton($buttons[$index], $bottomArea); setRunSpeed("game", $gameSpeed); }
event $minimap.mouseDown::["MouseLeft"]($x, $y) { $pos = $minimap.mapToWorldPosition($x, $y); MAIN.$gameUI.setCameraPos(vector_x($pos), vector_z($pos), true); }
event $minimap.onMouseDrag::($x, $y, $dx, $dy) { $pos = $minimap.mapToWorldPosition($x, $y); MAIN.$gameUI.setCameraPos(vector_x($pos), vector_z($pos)); }
with ($viewport = new_mapViewport($minimap)) { .viewport = MAIN.$viewport; .visible = true; .canActivate = false; .clickThrough = true; }
$texture = $window.video.new_texture();
$grid.renderMap($texture, $textureSize, $textureSize, 0); $minimap.setImage($texture);
thread "gameUI" :: loop { wait 1.0; if ($forcedMode == 0) { $grid.renderMap($texture, $textureSize, $textureSize, $dataMode); if ($dataMode != GRID_VIEW_DEFAULT && MAIN.$grid.viewMode != GRID_VIEW_UNDERGROUND) { skip_frame; MAIN.$grid.viewMode = $dataMode; } } else { $grid.renderMap($texture, $textureSize, $textureSize, $forcedMode); } };
function setDataMode($mode) { $dataMode = $mode; if ($forcedMode == 0) { $grid.renderMap($texture, $textureSize, $textureSize, $dataMode); if (MAIN.$grid.viewMode == GRID_VIEW_UNDERGROUND) { toggleUndergroundView(); } else { MAIN.$grid.viewMode = $dataMode; } } }
function forceMode($mode) { $forcedMode = $mode; if ($forcedMode == 0) { $datapanelButton.enabled = true; $datapanelButton.visibility = 1.0; $grid.renderMap($texture, $textureSize, $textureSize, $dataMode); if (MAIN.$grid.viewMode != GRID_VIEW_UNDERGROUND) MAIN.$grid.viewMode = $dataMode; } else { $datapanel.hide(); MAIN.$ui.unselectChoiceButton($datapanelButton, $datapanelButton); $datapanelButton.enabled = false; $datapanelButton.visibility = 0.2; $grid.renderMap($texture, $textureSize, $textureSize, $forcedMode); if (MAIN.$grid.viewMode != GRID_VIEW_UNDERGROUND) { MAIN.$grid.viewMode = $forcedMode; } } }
function update() { if ($forcedMode == 0) { $grid.renderMap($texture, $textureSize, $textureSize, $dataMode); } else { $grid.renderMap($texture, $textureSize, $textureSize, $forcedMode); } }
function createRoute($object) { with ($route = new_mapRoute($minimap)) { .route = $object; .visible = true; .canActivate = false; .clickThrough = true; .setShader("/metro/shaders/path/route.shader"); .sendToBack(); } return $route; }
function createPin($object, $color, $name = "", $pos = vector()) { with ($item = new_mapItem($minimap)) { .setRect(0, 0, 32, 32); if ($name != "") { .setImage("metro/ui/minimap/"+$name+"-pin.dds"); } else { .setImage("metro/ui/minimap/map-pin.dds"); .background = $color; } .targetModule = $object; .targetPos = $pos; .setFont("metro/ui/minimap/font", 0xFFFFFFFF, 5, 5); .textAlign = ALIGN_MIDDLE | ALIGN_CENTER; .setMargins(22, 4, 1, 21); .canRotate = false; .visible = true; .canActivate = false; .clickThrough = true; } return $item; }
function setNewsPos($pos) { if ($newsPin == null) { $newsPin = createPin(null, 0xFFFFFFFF, "news", $pos); } else { $newsPin.targetPos = $pos; } }
event $player.onModeChange::($oldMode) { skip_frame; if ($player.editMode == GRIDMODE_LAY_TRACK && $player.toolMode == GRIDMETRO_SUBWAY) { if (MAIN.$grid.viewMode != GRID_VIEW_UNDERGROUND) { toggleUndergroundView(); $undergroundForced = true; } } else if ($undergroundForced) { toggleUndergroundView(); } }
event this.onDestroy::() { delete $bg; delete $icons; delete $datapanel; MAIN.$minimap = null; } GAME BALANCE ISSUE: Because there are no passengers and no service at night, you'll lose money unless you also install the MX mod. http://forum.paradoxplaza.com/forum/...ive-lines-onlyKNOWN BUG - none of the government buildings (Police station, hospital, city hall, ministry, ect...) would shut down at night. I suspect it might be a bug elsewhere in the game code itself. There are currently 2 workarounds - either make sure no government buildings exist in the city (by demolishing), or use stevebone's suggestion below and extract the following files from \metro\objects\buildings\ cityhall\cityhall.script dam-palace\dam_palace.script government-offices\governmentoffices.script hofburg\hofburg.script hospital\hospital.script parliament\parliament_house.script \police-station\policestation.script \police-station\policestationb.script then delete the following line in each file this.addVisitPlaces(GRID_VISIT_GOVERNMENT, XX); This should eliminate the above buildings' governmental functions and bypass the bug.
Dernière édition par Lemmy1916 le Lun 4 Juil - 16:30, édité 1 fois |
| | | Lemmy1916 Fondateur
Messages : 1019 Points : 6655 Réputation : 45 Date d'inscription : 12/02/2011 Age : 42 Localisation : nancy (54) Humeur : pépère ....
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Lun 4 Juil - 16:29 | |
| [MOD] Maintenance, fuel, and wages fees mod - Active lines only
Mod Description: This simple mod changes the way the game calculates maintenance and wages. By default, maintenance, fuel, and wages are deducted from your account for all vehicles assigned to a line on your roster, even if that line is not active. With this mod, maintenance, fuel, and wages will only be charged on lines and stops that are active. The mod consists of the following file: C:\Program Files\Cities In Motion\metro\scripts\player.script Copy and past the following code into Notepad to create the script file. player.script - Code:
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$viewport = MAIN.$viewport; $desktop = MAIN.$desktop; $grid = MAIN.$grid; $camera = MAIN.$camera; $strings = MAIN.$strings;
MAIN.$playerData = this; MAIN.$gameData = $data = load "/"+MAIN.$dataFileName; checkExtraVehicles(); checkExtraBanks();
$tramBuildCount = 0; $tramEndCount = 0;
if (MAIN.$scenario : false) { $scenarioData = MAIN.$scenario.$scenario; MAIN.$scenario.initEngineData(); if ($data.$defaultValues : false) { $data.$lastYearCompanyValue = MAIN.$scenario.$scenario.$money; MAIN.$scenario.initGameData(); $data.$defaultValues = false; } } else { $scenarioData = null; }
with (MAIN.$player = $player = new_gridPlayer($desktop)) { .setRect(0, 0, $desktop.width, $desktop.height); .visible = true; .active = true; .grid = $grid; .camera = $camera; .viewport = $viewport; }
// Create hud layers with (MAIN.$hud = $hud = new_control($player)) { .setRect(0, 0, $viewport.width, $viewport.height); .canActivate = false; .clickThroughSelf = true; .visible = true;//!(MAIN.$settings.$videoCaptureMode : false); .audible = true; } with (MAIN.$backHud = $backHud = new_control($hud)) { .setRect(0, 0, $viewport.width, $viewport.height); .canActivate = false; .clickThroughSelf = true; .visible = true; .audible = true; } with (MAIN.$frontHud = $frontHud = new_tracerOrganizer($hud)) { .setRect(0, 0, $viewport.width, $viewport.height); .canActivate = false; .clickThroughSelf = true; .visible = true; .audible = true; }
function checkExtraVehicles() { $vehicles = MAIN.$level.getPlayerVehicles(); foreach (keys $vehicles) { if (!(defined MAIN.$gameData.$availableVehicles[current])) { MAIN.$gameData.$availableVehicles[current] = $vehicles[current]; } } }
function checkExtraBanks() { $banks = MAIN.$level.getAvailableBanks(); foreach (keys $banks) { if (!(defined MAIN.$gameData.$availableBanks[current])) { MAIN.$gameData.$availableBanks[current] = $banks[current]; } } }
function spendMoney($amount, $purchase = true) { if ($amount == 0) return true; if ($scenarioData == null) return true; if ($scenarioData.$money < $amount) return false; if ($scenarioData.$money != 2000000000) $scenarioData.$money -= $amount; if ($purchase) $data.$currentPurchases -= $amount; return true; }
function earnMoney($amount, $sale = true) { if ($scenarioData == null) return; $wasMoney = $scenarioData.$money; if ($scenarioData.$money - 2000000000 + $amount >= 0) $scenarioData.$money = 2000000000; else $scenarioData.$money += $amount; if ($sale) $data.$currentSales += $amount; MAIN.$score.$maxPlayerMoney = max(MAIN.$score.$maxPlayerMoney, $scenarioData.$money); if ($wasMoney < 1500000 && $scenarioData.$money >= 1500000) MAIN.$achievement.unlock(16); if ($wasMoney < 10000000 && $scenarioData.$money >= 10000000) MAIN.$achievement.unlock(17); }
function saveData($dataFileName) { $data.exportVariablesTo($dataFileName, "defaultValues", "fuelPrice", "electricityPrice", "customerHappiness", "employeeHappiness", "companyReputation", "currentProfit", "monthlyTicketProfit", "currentPenalties", "monthlyPenalties", "monthlyProfit", "currentPurchases", "vMaintenanceExpenses", "sMaintenanceExpenses", "energyExpenses", "loanExpenses", "wageExpenses", "purchaseExpenses", "monthlyExpenses", "totalMonthlyProfit", "serviceCoverage", "serviceCoverageHistory", "serviceUsage", "serviceUsageHistory", "availableVehicles", "vehiclePurchaseCount", "ownVehicles", "loanPayments", "lastLineIndex", "lines", "ticketPrices", "availableBanks", "totalMonthlyProfitHistory", "customerProfiles", "economyHistory", "economyTarget", "activeIcons", "maintenanceLevel", "wageLevel", "companyReputationHistory", "electricityPriceHistory", "fuelPriceHistory", "populationHistory", "companyDebtHistory", "passengersCarried", "lastIconID", "unemploymentHistory", "totalReputation", "carUsageHistory", "serviceUsages", "extraHappiness", "vehiclePriceMultiplier", "companyValue", "salesIncome", "currentSales", "companyValueHistory", "availableCampaigns", "advertisingCampaigns", "tickerItems", "maintenanceLevel2", "lastYearCompanyValue", "yearlyCustomerHappiness", "boardRating", "customerRating", "mostProfitableVehicle", "leastProfitableVehicle", "yearlyTasksCompleted", "lastYearTasksCompleted", "yearlyPassengersCarried", "lastYearPassengersCarried", "yearlyVehiclesSold", "lastYearVehiclesSold", "lastYearCoverage", "yearlyFires", "lastYearFires", "yearlyCollisions", "lastYearCollisions", "passengersCarriedHistory", "vehicleSpeedMultiplier", "vehicleEnergyMultiplier", "subventionCount", "transportedToMall", "maxYearlyVehicles", "baseCompanyValue"); $data.scriptFilename = $dataFileName; }
function updateEmployeeHappiness() { $baseWages = [1100, 1200, 1100, 1600]; for ($i = 0; $i < 4; ++$i) { $data.$employeeHappiness[$i] = clamp(0.5 + ($data.$wageLevel[$i] - MAIN.$economy.getWage($baseWages[$i])) * ($i + 2) * 0.00025, 0.0, 1.0); } }
function updateReputation() { $reputationMultipliers = [0.12, 0.12, 0.12, 0.40]; $baseHappiness = 0.0; for ($i = 0; $i < 4; ++$i) { $baseHappiness += ($data.$employeeHappiness[$i] - 0.5) * $reputationMultipliers[$i]; } $oldReputation = $data.$totalReputation; $data.$totalReputation = 0.0; for ($i = 0; $i < 7; ++$i) { $oldReputation2 = $data.$companyReputation[$i]; $data.$companyReputation[$i] = clamp($baseHappiness + $data.$customerHappiness[$i] + $data.$extraHappiness[$i], 0.0, 1.0); $data.$totalReputation += $data.$companyReputation[$i] * 0.14285; // if ($oldReputation2 < 0.890 && $data.$companyReputation[$i] >= 0.890) { // MAIN.$petitionbar.addTickerText(1, escapePattern(expandPattern($strings.$newsticker_highReputations_text[$i], MAIN.$scenario.getCityName()))); // } else if ($oldReputation2 > 0.510 && $data.$companyReputation[$i] <= 0.510) { // MAIN.$petitionbar.addTickerText(0, escapePattern(expandPattern($strings.$newsticker_lowReputations_text[$i], MAIN.$scenario.getCityName()))); // } } foreach ($grid.lines.children()) { .attractiveness = $data.$totalReputation; } MAIN.$score.$minReputation = min(MAIN.$score.$minReputation, $data.$totalReputation); MAIN.$score.$maxReputation = max(MAIN.$score.$maxReputation, $data.$totalReputation); if ($oldReputation < 0.700 && $data.$totalReputation >= 0.700) MAIN.$achievement.unlock(6); if ($oldReputation < 0.995 && $data.$totalReputation >= 0.995) MAIN.$achievement.unlock(7); if ($oldReputation > 0.004 && $data.$totalReputation <= 0.004) MAIN.$achievement.unlock(8); if ($oldReputation < 0.890 && $data.$totalReputation >= 0.890) { MAIN.$petitionbar.addTickerText(1, escapePattern(expandPattern($strings.$newsticker_reputation2_text, MAIN.$campaign.$campaign.$companyName))); } else if ($oldReputation < 0.730 && $data.$totalReputation >= 0.730) { $citizen = MAIN.$grid.citizens.getRandomCitizen(); // if ($citizen) { // MAIN.$petitionbar.addTickerText(1, escapePattern(expandPattern($strings.$newsticker_reputation1_text, MAIN.$secondaryView.getCitizenName($citizen))), MAIN.$secondaryView.getCitizenPosition($citizen)); // } } }
function updateCompanyValue() { if ($scenarioData == null) return;
$data.$companyValue = $scenarioData.$money + $data.$baseCompanyValue; foreach (keys $data.$ownVehicles) { $vehicleData = $data.$ownVehicles[current]; $object = MAIN.$grid.getGridObject($vehicleData["name"]); $data.$companyValue += int($object.$price * $vehicleData["condition"]); } /*$count = MAIN.$grid.lines.getStopCount(); for ($i = 0; $i < $count; ++$i) { $stop = MAIN.$grid.lines.getStop($i); if (($stop.getFlags() & GRID_ITEM_TEMP) == 0) { $model = $stop.getModel(); if (defined $model.$price) { $data.$companyValue += $model.$price; } } }*/ foreach ($data.$advertisingCampaigns) { $data.$companyValue += current["months"] * int($data.$availableCampaigns[current["type"]][1] * MAIN.$grid.citizens.count); } foreach ($data.$loanPayments) { $data.$companyValue -= current["amount"]; } $data.$companyValue = max(0, $data.$companyValue); }
event MAIN.$grid.citizens.onCitizenArrive::($citizen) { if ($citizen.getState() == GRID_CITIZEN_TRAVEL) { ++$data.$passengersCarried; ++MAIN.$score.$passengersTransported[$citizen.getClass()]; if (++MAIN.$score.$totalTransported == 10000) MAIN.$achievement.unlock(1); $transportsUsed = $citizen.usedTransport(); MAIN.$score.$maxTransportsUsed = max(MAIN.$score.$maxTransportsUsed, $transportsUsed); if ($transportsUsed >= 5) MAIN.$achievement.unlock(24); $source = $citizen.getStart(); $target = $citizen.getTarget(); if ($source == null || $target == null) return; if ($citizen.usedTransport(TRANSPORTLINE_HELICOPTER)) { if ($target.getModel().idName == "shoppingcenter") { $num = ++$data.$transportedToMall; MAIN.$score.$maxTransportedToMall = max(MAIN.$score.$maxTransportedToMall, $num); if ($num == 500) MAIN.$achievement.unlock(36); } } foreach (values MAIN.$scenario.$scenario.$objectives) { if (defined current["arrived"]) {
if (defined current["total"]) current["total"]++;
if (defined current["transportType"]) { if (!$citizen.usedTransport(current["transportType"])) continue; }
if (defined current["citizenType"]) { if ($citizen.getClass() != current["citizenType"]) continue; }
$radius = 10.0; if (defined current["radius"]) $radius = current["radius"];
$posIndex = 0; while (defined current["sourcePos"+$posIndex]) { if (vector_length($source.position - current["sourcePos"+$posIndex]) <= $radius) { $posIndex = 0; break; } ++$posIndex; } if ($posIndex > 0) continue;
$posIndex = 0; while (defined current["targetPos"+$posIndex]) { if (vector_length($target.position - current["targetPos"+$posIndex]) <= $radius) { $posIndex = 0; break; } ++$posIndex; } if ($posIndex > 0) continue;
if (defined current["visitType"]) { if (current["visitType"] == GRID_VISIT_WORK) { if ($target != $citizen.getWorkplace()) continue; } }
current["arrived"]++; } } } }
function updateMonthlyProfit() { $data.$energyExpenses = 0;
$data.$vMaintenanceExpenses = 0; $numVehicles = 0; foreach ($grid.lines.children()) {if (.active == true) {foreach (.getVehicles()) { $transportVehicle = current; $vehicleData = $data.$ownVehicles[.$id]; $vehicle = MAIN.$grid.getGridObject($vehicleData["name"]); $vehicleData["fuelExpenses"] = -int(int($vehicle.$fuelConsumption * $data.$vehicleEnergyMultiplier[$vehicle.$type]) * $data.$fuelPrice) - int(int($vehicle.$electricityConsumption * $data.$vehicleEnergyMultiplier[$vehicle.$type]) * $data.$electricityPrice); $data.$energyExpenses += $vehicleData["fuelExpenses"]; $data.$vMaintenanceExpenses -= int($data.$maintenanceLevel[$vehicle.$type] * $vehicle.$price * 0.0005); ++$numVehicles; if ($vehicle.$type == 2) ++$numVehicles; } } }
$data.$wageExpenses = -$numVehicles * $data.$wageLevel[0] - (($numVehicles+4)/5) * $data.$wageLevel[1] - (($numVehicles+2)/3) * $data.$wageLevel[2] - (($numVehicles+3)/4) * $data.$wageLevel[3];
$data.$sMaintenanceExpenses = 0; $stopCount = $grid.lines.getStopCount(); for ($i = 0; $i < $stopCount; ++$i) { $stop = $grid.lines.getStop($i); if (($stop.getFlags() & GRID_ITEM_TEMP) == 0) { if ($stop.passengerCount >= 0.1) {$data.$sMaintenanceExpenses -= int($data.$maintenanceLevel2[$stop.type] * $stop.getModel().$maintenanceCost * 0.01); } } }
$data.$loanExpenses = 0; for ($i = #$data.$loanPayments-1; $i >= 0; --$i) { $loan = $data.$loanPayments[$i]; $payment = int(MAIN.$hqpanel.calculateMonthlyPayment($loan["amount"], $loan["interest"], $loan["months"])); $data.$loanExpenses -= $payment; }
$data.$purchaseExpenses = $data.$currentPurchases; $data.$salesIncome = $data.$currentSales;
$data.$monthlyExpenses = $data.$vMaintenanceExpenses + $data.$sMaintenanceExpenses + $data.$energyExpenses + $data.$loanExpenses + $data.$wageExpenses + $data.$purchaseExpenses + $data.$advertisingExpenses;
$data.$monthlyProfit = $data.$salesIncome + $data.$monthlyPenalties; for ($i = 0; $i < 5; ++$i) { $data.$monthlyProfit += $data.$monthlyTicketProfit[$i]; }
$data.$totalMonthlyProfit = $data.$monthlyProfit + $data.$monthlyExpenses; }
event MAIN.$mainClock.onMonth::() { if ($scenarioData == null) return;
foreach ($grid.lines.children()) { foreach (.getVehicles()) { $transportVehicle = current; $vehicleData = MAIN.$gameData.$ownVehicles[.$id]; $vehicle = MAIN.$grid.getGridObject($vehicleData["name"]); $maintenanceLevel = MAIN.$gameData.$maintenanceLevel[$vehicle.$type]; $targetCondition = 1.0 / (1.0 + $transportVehicle.travelDistance / (200000.0 * (0.1 + $vehicle.$reliability * 0.9) * (0.1 + $maintenanceLevel * 0.009))); $vehicleData["condition"] = $transportVehicle.condition = $vehicleData["condition"] * 0.8 + $targetCondition * 0.2; $vehicleData["monthlyInCome"] = $vehicleData["moneyEarned"]; $vehicleData["moneyEarned"] = 0; $transportVehicle.attractiveness = $vehicle.$attractiveness * $vehicleData["condition"]; $vehicleData["travelDistance"] = $transportVehicle.travelDistance; $vehicleData["passengersTransported"] = $transportVehicle.passengersTransported; $vehicleData["yearlyProfit"] += $vehicleData["monthlyInCome"] + $vehicleData["fuelExpenses"] - int($data.$maintenanceLevel[$vehicle.$type] * $vehicle.$price * 0.0005); } }
updateMonthlyProfit(); $data.$currentPurchases = 0; $data.$currentSales = 0; $data.$advertisingExpenses = 0;
$wasDebtPaid = MAIN.$score.$debtPaid; $totalDebt = 0; for ($i = #$data.$loanPayments-1; $i >= 0; --$i) { $loan = $data.$loanPayments[$i]; $payment = int(MAIN.$hqpanel.calculateMonthlyPayment($loan["amount"], $loan["interest"], $loan["months"])); $loan["amount"] -= $payment - int($loan["amount"] * ($loan["interest"] / 1200.0)); if (--$loan["months"] == 0) { array_splice($data.$loanPayments, $i, 1); } else { $totalDebt += $loan["amount"]; } MAIN.$score.$debtPaid += $payment; } for ($i = #$data.$advertisingCampaigns-1; $i >= 0; --$i) { $campaign = $data.$advertisingCampaigns[$i]; for ($j = 0; $j < 7; ++$j) { $data.$extraHappiness[$j] += $data.$availableCampaigns[$campaign["type"]][2][$j] * 0.1; } if (--$campaign["months"] == 0) { array_splice($data.$advertisingCampaigns, $i, 1); } }
$stopCount = $grid.lines.getStopCount(); for ($i = 0; $i < $stopCount; ++$i) { $stop = $grid.lines.getStop($i); if (($stop.getFlags() & GRID_ITEM_TEMP) == 0) { $stop.attractiveness = $stop.getModel().$attractiveness * (1.167 - 0.2 / (MAIN.$gameData.$maintenanceLevel2[$stop.type] * 0.01 + 0.2)); } }
$scenarioData.$money += $data.$monthlyExpenses - $data.$purchaseExpenses - $data.$advertisingExpenses;
for ($i = 0; $i < 5; ++$i) { $data.$monthlyTicketProfit[$i] = $data.$currentProfit[$i]; $data.$currentProfit[$i] = 0; } $data.$monthlyPenalties = $data.$currentPenalties; $data.$currentPenalties = 0;
$oldCoverage = $data.$serviceCoverage; $data.$totalMonthlyProfitHistory[] = $data.$totalMonthlyProfit; $data.$serviceCoverage = $grid.citizens.getCanTravelCount(-1) * 100.0 / max(1, $grid.citizens.getTravelCount(-1) + $grid.citizens.getDriveCount(-1) + $grid.citizens.getWalkCount(-1)); $data.$serviceCoverageHistory[] = $data.$serviceCoverage; $data.$serviceUsage = $grid.citizens.getTravelCount(-1) * 100.0 / max(1, $grid.citizens.getCanTravelCount(-1)); $data.$serviceUsageHistory[] = $data.$serviceUsage; for ($i = 0; $i < 7; ++$i) { $data.$serviceUsages[$i] = $grid.citizens.getTravelCount($i) * 100.0 / max(1, $grid.citizens.getCanTravelCount($i)); if ($data.$extraHappiness[$i] > 0.0) $data.$extraHappiness[$i] = max(0.0, $data.$extraHappiness[$i] - 0.02); else $data.$extraHappiness[$i] = min(0.0, $data.$extraHappiness[$i] + 0.02); $data.$yearlyCustomerHappiness += $data.$customerHappiness[$i] * 0.0119047619; } $data.$carUsageHistory[] = $grid.citizens.getDriveCount(-1) * 100.0 / max(1, $grid.citizens.getTravelCount(-1) + $grid.citizens.getDriveCount(-1) + $grid.citizens.getWalkCount(-1)); $data.$companyReputationHistory[] = $data.$totalReputation * 100.0; $data.$companyDebtHistory[] = $totalDebt; // if ($grid.citizens.getPriceTooHighCount(-1) * 100.0 / max(1, $grid.citizens.getCanTravelCount(-1)) > 20.0) { // MAIN.$petitionbar.addTickerText(0, $strings.$newsticker_priceTooHigh_text); // } if (MAIN.$economy : false) { MAIN.$economy.updateEconomy(); } $data.$passengersCarriedHistory[] = $data.$passengersCarried; $data.$yearlyPassengersCarried += $data.$passengersCarried; $data.$passengersCarried = 0; updateEmployeeHappiness(); updateReputation(); updateCompanyValue(); $data.$companyValueHistory[] = $data.$companyValue; $grid.citizens.resetTripCounts(); if (MAIN.$hqpanel : false) { MAIN.$hqpanel.updatePanel(); } if (MAIN.$graphspanel : false) { MAIN.$graphspanel.updateGraphs(); }
if (#$data.$totalMonthlyProfitHistory >= 3) { $num = 0; for (; $num < 3; ++$num) { if ($data.$totalMonthlyProfitHistory[#$data.$totalMonthlyProfitHistory-1-$num] < 50000) break; } MAIN.$score.$maxProfitMonths = max(MAIN.$score.$maxProfitMonths, $num); if ($num >= 3) MAIN.$achievement.unlock(9); } MAIN.$score.$maxMonthlyProfit = max(MAIN.$score.$maxMonthlyProfit, $data.$totalMonthlyProfit); if ($data.$totalMonthlyProfit >= 150000) MAIN.$achievement.unlock(10); MAIN.$score.$maxCoverage = max(MAIN.$score.$maxCoverage, $data.$serviceCoverage); if ($data.$serviceCoverage >= 10.0) MAIN.$achievement.unlock(11); if ($data.$serviceCoverage >= 99.9) MAIN.$achievement.unlock(12); //for ($i = 0; $i < 7; ++$i) { //if ($data.$serviceUsages[$i] >= 50.0) MAIN.$achievement.unlock(55 + $i*2); //if ($data.$serviceUsages[$i] >= 80.0) MAIN.$achievement.unlock(56 + $i*2); //} if ($wasDebtPaid < 1000000 && MAIN.$score.$debtPaid >= 1000000) MAIN.$achievement.unlock(14); if ($wasDebtPaid < 2000000 && MAIN.$score.$debtPaid >= 2000000) MAIN.$achievement.unlock(15); if ($oldCoverage < 84.0 && $data.$serviceCoverage >= 84.0) { MAIN.$petitionbar.addTickerText(1, $strings.$newsticker_coverage_text); } $h = $data.$economyHistory; if ($h[#$h-1] > 0.0 && $h[#$h-2] <= 0.0) { if ($h[#$h-1] > $h[#$h-2] && $h[#$h-1] > $h[#$h-3] && $h[#$h-1] > $h[#$h-4] && $h[#$h-1] > $h[#$h-5]) { MAIN.$petitionbar.addTickerText(1, escapePattern(expandPattern(MAIN.$strings.$newsticker_economicBoom_text, MAIN.$scenario.getCityName()))); } } else if ($h[#$h-1] < 0.0 && $h[#$h-2] >= 0.0) { if ($h[#$h-1] < $h[#$h-2] && $h[#$h-1] < $h[#$h-3] && $h[#$h-1] < $h[#$h-4] && $h[#$h-1] < $h[#$h-5]) { MAIN.$petitionbar.addTickerText(0, escapePattern(expandPattern(MAIN.$strings.$newsticker_economicDrop_text, MAIN.$scenario.getCityName()))); } } $h = $data.$unemploymentHistory; if ($h[#$h-1] >= 12.0 && $h[#$h-2] < 12.0) { MAIN.$petitionbar.addTickerText(0, escapePattern(expandPattern(MAIN.$strings.$newsticker_unemploymentIncrease_text, MAIN.$scenario.getCityName(), $h[#$h-1]))); } else if ($h[#$h-1] <= 9.0 && $h[#$h-2] > 9.0) { MAIN.$petitionbar.addTickerText(1, escapePattern(expandPattern(MAIN.$strings.$newsticker_unemploymentDecrease_text, MAIN.$scenario.getCityName(), $h[#$h-1]))); } }
event this.onDestroy::() { delete $player; delete $data; MAIN.$player = null; MAIN.$playerData = null; MAIN.$gamedata = null; |
| | | Jean-Mahmoud Confirmé
Messages : 64 Points : 5093 Réputation : 22 Date d'inscription : 20/03/2011 Age : 35 Localisation : L'Ipicerie di Paris Humeur : Bijouuuuur !
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Mer 2 Nov - 2:50 | |
| Alors là... Si ce mod fonctionne, c'est à en faire comme ton avatar, Lemmy |
| | | Yan Petit nouveau
Messages : 6 Points : 5034 Réputation : 1 Date d'inscription : 24/02/2011
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Mer 7 Mar - 11:20 | |
| Salut les gars , Je souhaite relancer ce sujet car j'ai trouvé la présentation du mods "Rush Hour mods" foutument interresante, çà pimentera la simu d'ingrédients de réalisme supplémentaire jamais superflus !!... Quelqu'un d'entre vous l'aurait-il éssayé et pourrait-il me donner un retour avant que je m'aventure à le télécharger ?!!... J'attends impatiemment vos réponses please !! Merci |
| | | pimpim76 Expert
Messages : 79 Points : 5123 Réputation : 1 Date d'inscription : 13/02/2011 Age : 34 Localisation : Rouen Humeur : mortellement drôle
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Mer 7 Mar - 17:20 | |
| Mais on là où ce mod ?? Faut le faire sois même ... Moi et l'anglais ça fait 40 désolé XD |
| | | pimpim76 Expert
Messages : 79 Points : 5123 Réputation : 1 Date d'inscription : 13/02/2011 Age : 34 Localisation : Rouen Humeur : mortellement drôle
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Mer 7 Mar - 17:49 | |
| Je pense l'avoir installé et ça à pas l'air de fonctionner j'arrive pas à lancer une seule partie ... La barre de chargement se bloque à 45% environ ... |
| | | Vercingétorix353 Champion
Messages : 338 Points : 5301 Réputation : 21 Date d'inscription : 28/07/2011 Age : 26 Localisation : Paris Humeur : ça dépend de mon humeur ;)
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Jeu 8 Mar - 19:03 | |
| - pimpim76 a écrit:
- Mais on là où ce mod ?? Faut le faire sois même ... Moi et l'anglais ça fait 40 désolé XD
- pimpim76 a écrit:
- Je pense l'avoir installé et ça à pas l'air de fonctionner j'arrive pas à lancer une seule partie ... La barre de chargement se bloque à 45% environ ...
Il faut copier/coller les codes dans le(s) fichier(s) indiqué(s), en respectant bien leur(s) dossier(s)... Oui, le gars du forum d'où ça provient avait des soucis avec les fichiers joints, voilà pourquoi il faut copier/coller.
Dernière édition par Vercingétorix353 le Jeu 8 Mar - 19:38, édité 1 fois (Raison : Faute de frappe) |
| | | pimpim76 Expert
Messages : 79 Points : 5123 Réputation : 1 Date d'inscription : 13/02/2011 Age : 34 Localisation : Rouen Humeur : mortellement drôle
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Jeu 8 Mar - 19:41 | |
| - Vercingétorix353 a écrit:
- pimpim76 a écrit:
- Mais on là où ce mod ?? Faut le faire sois même ... Moi et l'anglais ça fait 40 désolé XD
- pimpim76 a écrit:
- Je pense l'avoir installé et ça à pas l'air de fonctionner j'arrive pas à lancer une seule partie ... La barre de chargement se bloque à 45% environ ...
Il faut copier/coller les codes dans le(s) fichier(s) indiqué(s), en respectant bien leur(s) dossier(s)... Oui, le gars du forum d'où ça provient avait des soucis avec les fichiers joints, voilà pourquoi il faut copier/coller. Justement j'ai tous bien suivi et ça marche pas je suis toujours bloqué =( |
| | | Vercingétorix353 Champion
Messages : 338 Points : 5301 Réputation : 21 Date d'inscription : 28/07/2011 Age : 26 Localisation : Paris Humeur : ça dépend de mon humeur ;)
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Jeu 8 Mar - 19:49 | |
| Dans Mes Documents/Cities in Motion, il y a un fichier log_metro.txt . Tu peux me le montrer s'il te plaît ? |
| | | pimpim76 Expert
Messages : 79 Points : 5123 Réputation : 1 Date d'inscription : 13/02/2011 Age : 34 Localisation : Rouen Humeur : mortellement drôle
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Jeu 8 Mar - 19:50 | |
| Le voilà ! (Merci pour l'aide) - Citation :
- Opened log in "userdata/log_metro.txt".
Version: 1.0.21 initializing FMOD... [done] initializing OpenGL-window... [done] Loaded language "fr" Engine initialization finished Loading ui... [done] Loading addon "addons/mappack01"... [done] Loading addon "addons/munich"... [done] Loading addon "addons/stationpack01"... [done] Loading addon "addons/tokyo"... [done] Loading addon "addons/vehiclepack04"... [done] Loading achievements... [done] Loading main menu... [done] Start scenario "metro/scenarios/sandbox.scenario" Loading game... Error: Compiler error in "metro/scripts/player.script" at line 448: "}" expected but "" found! Error: Runtime error in "metro/ui/minimap/minimap.script" at line 299: Undefined member name "onModeChange"! Error: Runtime error in "metro/ui/secondaryview/secondaryview.script" at line 808: Undefined member name "onSelectObject"! Error: Runtime error in "metro/ui/hoverinfo/hoverinfo.script" at line 173: Undefined member name "onHoverObject"! Error: Runtime error in "metro/scripts/controls.script" at line 3: Undefined member name "keyDown"! Error: Runtime error in "metro/scripts/ui.script" at line 160: Undefined member name "onDeactivate"! |
| | | Vercingétorix353 Champion
Messages : 338 Points : 5301 Réputation : 21 Date d'inscription : 28/07/2011 Age : 26 Localisation : Paris Humeur : ça dépend de mon humeur ;)
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Jeu 8 Mar - 19:57 | |
| "Error: Compiler error in "metro/scripts/player.script" at line 448: "}" expected but "" found!"
Il a dû y avoir soit une erreur de copier-coller, soit une erreur de crochet fermant même dans le code publié ici.
Il manque un crochet fermant aux alentours de la ligne 448.
Edit : à la fin effectivement, il manque un "}" comme je peux le voir dans le post de Lemmy. Rajoute-le. |
| | | pimpim76 Expert
Messages : 79 Points : 5123 Réputation : 1 Date d'inscription : 13/02/2011 Age : 34 Localisation : Rouen Humeur : mortellement drôle
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Jeu 8 Mar - 20:02 | |
| Donc si j'ai bien trouvé c'est là : - Code:
-
event this.onDestroy::() { delete $player; delete $data; MAIN.$player = null; MAIN.$playerData = null; MAIN.$gamedata = null; Et donc je remplace par ça : - Code:
-
event this.onDestroy::() { delete $player; delete $data; MAIN.$player = null; MAIN.$playerData = null; MAIN.$gamedata = null; } |
| | | Vercingétorix353 Champion
Messages : 338 Points : 5301 Réputation : 21 Date d'inscription : 28/07/2011 Age : 26 Localisation : Paris Humeur : ça dépend de mon humeur ;)
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Jeu 8 Mar - 20:05 | |
| Voilà, c'est ça.
Je me demande ce qu'il s'est passé pour que le crochet final soit oublié...
Si ça ne marche pas, vérifie si les autres erreurs n'apparaissent pas dans le log après avoir réessayé de lancer ta partie. |
| | | pimpim76 Expert
Messages : 79 Points : 5123 Réputation : 1 Date d'inscription : 13/02/2011 Age : 34 Localisation : Rouen Humeur : mortellement drôle
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Jeu 8 Mar - 20:08 | |
| Et ça fonctionne !
Merci bien Vercingétorix =D Maintenant je vais bien voir ce que donne ce mods ^^ |
| | | Yan Petit nouveau
Messages : 6 Points : 5034 Réputation : 1 Date d'inscription : 24/02/2011
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Ven 9 Mar - 10:26 | |
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| | | MP73 Admin
Messages : 162 Points : 5249 Réputation : 16 Date d'inscription : 16/02/2011 Age : 44 Localisation : Marseille
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Ven 9 Mar - 16:51 | |
| - Yan a écrit:
- Soit dit en passant, quelqu'un pourrait-il me dire si on a pu créer des dépôts pour les métros, et si oui où est-ce que je pourrais en trouver ?!!..
Bonjour, Il en était question (vu sur un site allemand), mais il semblerait que depuis septembre le projet soit tombé aux oubliettes... Pour en revenir au sujet principal, vos impressions sur ce mod? |
| | | pimpim76 Expert
Messages : 79 Points : 5123 Réputation : 1 Date d'inscription : 13/02/2011 Age : 34 Localisation : Rouen Humeur : mortellement drôle
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Ven 9 Mar - 18:41 | |
| Je suis pas trop fan ... Quand les lignes réouvrent les trains repartent à la queue leu leu et c'est nawak ... Ils auraient dû juste programmer de façon à ce que les rames bougent plus et reste sur place à une station pour garder une cadence logique ...
Après c'est bizarre de plus voir un seul métro à 22h et d'attendre 7h pour en ravoir ... Tête réhabiliter les horaires pour faire 6h 0h en circulations et 0h 6h fermé ... |
| | | MP73 Admin
Messages : 162 Points : 5249 Réputation : 16 Date d'inscription : 16/02/2011 Age : 44 Localisation : Marseille
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Ven 9 Mar - 19:24 | |
| Ok, c'est bien ce que je craignais, les trains à la quel leu leu! le cadencement des rames, çà m'a toujours perturbé d'avoir à le gérer soi-même...! - pimpim76 a écrit:
- Ils auraient
dû juste programmer de façon à ce que les rames bougent plus et reste sur place à une station pour garder une cadence logique ... A 200% d'accord avec toi! (Si seulement y'avait un mod pour çà!) Par contre qu'en est-il des flux de passagers passé les 22 h? Y'a plus grand monde de partout ou bien y'a de l'affluence qu'autour des zones de loisirs? Y'a plus de métro après 22h?? (Remarque çà devrait pas me choquer, y'a plus de métro après 22h30 en semaine à Marseille! lol) |
| | | Vercingétorix353 Champion
Messages : 338 Points : 5301 Réputation : 21 Date d'inscription : 28/07/2011 Age : 26 Localisation : Paris Humeur : ça dépend de mon humeur ;)
| Sujet: Ven 9 Mar - 19:27 | |
| La nuit les bâtiments sont automatiquement fermés (sauf ceux du "Gouvernement" à la base à cause d'un bug, mais ils disent comment résoudre le problème). |
| | | pimpim76 Expert
Messages : 79 Points : 5123 Réputation : 1 Date d'inscription : 13/02/2011 Age : 34 Localisation : Rouen Humeur : mortellement drôle
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Ven 9 Mar - 20:38 | |
| Je sais pas si c'est possible de faire un mod où les rames s'arrêtent en pleine voie ... Vu qu'en faite le mod ferme les lignes donc les trains disparaissent ... |
| | | Vercingétorix353 Champion
Messages : 338 Points : 5301 Réputation : 21 Date d'inscription : 28/07/2011 Age : 26 Localisation : Paris Humeur : ça dépend de mon humeur ;)
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Ven 9 Mar - 20:52 | |
| Si seulement ça faisait comme la ligne 14 du métro de Paris : les trains arrêtent leur service dans les stations ! |
| | | pimpim76 Expert
Messages : 79 Points : 5123 Réputation : 1 Date d'inscription : 13/02/2011 Age : 34 Localisation : Rouen Humeur : mortellement drôle
| Sujet: Re: 2 mods : Rush hour mod et Maintenance, fuel, and wages fees mod Ven 9 Mar - 21:21 | |
| Ce qu'il manque au jeu c'est un côté gestion, tu crée des voies de rangement et tu donnes ordre au train de s'y garer ou de s'en dégarer dès que tu le souhaites ... |
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